May 12, 2020
Gaming researchers develop a new way to render characters with realistic skin
Researchers at the University of Maryland, Baltimore County (UMBC) have developed a new solution to render an essential detail in many video games: human skin. The research is published in the Proceedings of the Association for Computing Machinery on Computer Graphics and Interactive Techniques. Marc Olano, associate professor of computer science and electrical engineering at UMBC, led this research alongside Tiantian Xie, Ph.D. ’22, computer science. Xie, under the guidance of Olano, has worked with researchers at the gaming company Epic Games, developing a keen understanding of gamers’ user experience, including the precise level of realism and detail that players are looking for in human characters.